Documentation on a To-do App

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PROJECT TITLE: To-Do App

PROJECT OVERVIEW

The project entails designing a to-do app (To-Do), that allows users to add tasks, edit tasks, delete tasks, update tasks (as completed), and set a reminder for each task. It is a mobile version, with some additional features.

Duration of the project was scheduled to run from June 13th to June 19th, 2022.

BACKGROUND RESEARCH

This research is to enable users keep their task list organized while using the To-Do app. We are creating a feature that would make the user experience enjoyable.

RESEARCH GOALS

To have an overall understanding of what prevents users from finishing a journey while using the app. Also, to empathize with users by providing solutions for the bad experience they encounter when using the app.

RESEARCH METHODS

We researched on different to-do apps to come up with amazing features our users would love.

RESEARCH QUESTIONS

• Do you use a To-Do app?

• What are your favourite features in an ideal To-Do app?

• What is the worst feature you have experienced?

• Do you prefer a web version or a mobile version?

TARGET AUDIENCE

Everyone who loves having their task list well-organized.

RESOURCES AND EQUIPMENT

• Writing materials

• Data

• Content analysis of visual and textual materials.

• Laptop

PROBLEMS AND SOLUTIONS

Problems

• People tend to get distracted easily.

• They also forget tasks to do.

• Unable to arrange and organize too many tasks.

Solutions

• To encourage users to be more organized.

• To create a reminder feature with alarms.

DESIGN PROCESS

Empathize :

We gathered high-quality consumer understanding, which is to say we set aside our assumptions and gathered real insights that are relevant to the challenge and actionable for the design team.

Define :

After gathering our users needs, their problems, and our insights, we were able to come up with a creative brief, built with both strategic focus and creative inspiration to unlock the best solutions.

Ideate :

We challenged assumptions and created ideas for innovative solutions.

Prototype:

We transformed ideas into tangible ''artifacts''.

Test:

After our iterative creative development and prototyping, we found ways to test fast and organically with users.

DESIGN TOOL

• Figma

PORTFOLIO UI/UX TEAM 12 MEMBERS

• Uramu Stephen

• Peter Oyetunji

• Esther Adewale

• Seyi Peter

• Falegan Gbenga

• Precious Ene-Etuk

• Favour Ezenwa

• Daniyan Olayemi

• Zuleikha Usman

• Raji Kanyinsola

• Khadijah Olanrewaju