# Documentation on a To-do App

**PROJECT TITLE**: To-Do App

**PROJECT OVERVIEW **

The project entails designing a to-do app (To-Do), that allows users to add tasks, edit tasks, delete tasks, update tasks (as completed), and set a reminder for each task. It is a mobile version, with some additional features. 

Duration of the project was scheduled to run from June 13th to June 19th, 2022.

**BACKGROUND RESEARCH**

This research is to enable users keep their task list organized while using the To-Do app. We are creating a feature that would make the user experience enjoyable.

**RESEARCH GOALS**

To have an overall understanding of what prevents users from finishing a journey while using the app. Also, to empathize with users by providing solutions for the bad experience they encounter when using the app.

**RESEARCH METHODS**

We researched on different to-do apps to come up with amazing features our users would love.

**RESEARCH QUESTIONS**

•	Do you use a To-Do app?

•	What are your favourite features in an ideal To-Do app?

•	What is the worst feature you have experienced?

•	Do you prefer a web version or a mobile version?

**TARGET AUDIENCE**

Everyone who loves having their task list well-organized.

**RESOURCES AND EQUIPMENT**

•	Writing materials

•	Data

•	Content analysis of visual and textual materials.

•	Laptop

**PROBLEMS AND SOLUTIONS**

 **Problems**

•	People tend to get distracted easily.

•	They also forget tasks to do.

•	Unable to arrange and organize too many tasks. 

**Solutions**

•	To encourage users to be more organized.

•	To create a reminder feature with alarms.

**DESIGN PROCESS**

**Empathize** :

We gathered high-quality consumer understanding, which is to say we set aside our assumptions and gathered real insights that are relevant to the challenge and actionable for the design team.

**Define** : 

After gathering our users needs, their problems, and our insights, we were able to come up with a creative brief, built with both strategic focus and creative inspiration to unlock the best solutions.

**Ideate** : 

We challenged assumptions and created ideas for innovative solutions.

**Prototype**: 

We transformed ideas into tangible ''artifacts''.

**Test**: 

After our iterative creative development and prototyping, we found ways to test fast and organically with users.

**DESIGN TOOL**

•	Figma 

**PORTFOLIO UI/UX TEAM 12 MEMBERS**

•	Uramu Stephen

•	Peter Oyetunji

•	Esther Adewale

•	Seyi Peter

•	Falegan Gbenga

•	Precious Ene-Etuk

•	Favour Ezenwa

•	Daniyan Olayemi

•	Zuleikha Usman

•	Raji Kanyinsola

•	Khadijah Olanrewaju

